Classic foursome: types of golf
In a classic foursome, a team of two players play together with just one golf ball. This is hit by each player in turn from the tee to the hole. One of the two players always tees off on the odd-numbered holes, 1, 3, 5 etc., while the other player tees off on the even-numbered holes, 2, 4, 6 etc. This is determined in advance of the round. The preferences of the individual players can be taken into account. Penalty strokes also have no influence on the order of play.
Determining the handicap
To determine the handicap in the classic foursome, the handicaps of the two team players are usually added together and divided by two. This results in the team handicap. Incidentally, the classic foursome is called a foursome in English!
Rules of the classic foursome in golf
The classic foursome in golf follows specific rules that ensure that the flow of play and fairness between the teams are maintained. Here are the most important rules to be observed in this form of play:
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Alternating shots: In classic foursomes, the two players on a team take turns hitting the ball. One player starts by teeing off on the odd-numbered holes (1, 3, 5 etc.), the other on the even-numbered holes (2, 4, 6 etc.). This order remains the same throughout the round, regardless of whether the ball is lost or a penalty stroke is incurred.
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Penalty strokes: Penalty strokes do not affect the order of play. If a penalty stroke is added, the player whose turn it is next continues to hit the ball. It is therefore important that both partners coordinate their moves well in order to avoid mistakes and continue the game efficiently.
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Provisionalball: If the ball is lost or flies out of bounds, the same order is followed for the provisional ball. The player who hit the faulty shot is also responsible for hitting the provisional ball. This rule ensures that team dynamics and the flow of the game remain consistent.
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Form of play and variant: The classic foursome can be played in both the counting game and the hole game. In the counting game, the result is determined by the total number of strokes required, while in the hole game, the team that scores better on the most holes wins. Both forms of play pose different tactical challenges for the teams.
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Rule on clubs and equipment: As with other golf variants, players may have a maximum of 14 clubs in their bag. The teams can adapt their strategy to the respective strengths of the players and thus also decide who should use which clubs preferentially, depending on the starting position on the course.
Other forms of foursomes
In addition to the classic foursome, there are also other forms of the game that differ slightly in the way they are played. One popular variant is the selection drive. Here, both players on a team hit their own ball from the tee, and only then is it decided which of the two balls will be used to continue play. The better ball is selected and from this point onwards play continues alternately, as in a classic foursome. This variant brings additional tactical considerations into play, as the decision as to which ball is chosen has a decisive influence on the game.
Another interesting variation is the greensome, in which both partners also tee off, but the ball is not played on as in the selection drive. Instead, play continues alternately after the better of the two tee shots has been selected. Both forms of play promote teamwork and require good coordination between the partners in order to be successful.